Cutscenes: Risen 3 (video game)
For the role-playing game Risen 3: Titan Lords I was responsible for planning and implementing all major in-game Cutscenes. This involved:
- making Storyboards
- making detailed lists of all needed meshes, effects and animations for Motion Capturing and Outsourcing, including exact timings for every animation
- working closely together with the Sound and Effects department
- the staging and final integration of all assets (animation, sound, effects, meshes) into the Cutscenes with our in-house Cutscene Editor
- creating in-game Cutscenes as Marketing Material