Cutscenes: Elex (video game)
For the RPG Elex, which was released in 2017, I created all major in-game Cutscenes.
This involved:
- making Storyboards
- making detailed lists of all needed meshes, effects and animations for Motion Capturing and Outsourcing, including exact timings for every animation
- collaborating with other departments for needed assets
- the staging and final integration of all assets (animation, sound, effects, meshes) into the Cutscenes with our in-house Cutscene Editor